PartIIReadingComprehension(30分)Directions:Thereare3passagesinthissection.Eachpassageisfollowedbysomequestionsorunfinishedstatements.ForeachofthemtherearefourchoicesmarkedA,B,C,andD.YoushoulddecideonthebestchoiceandmarkthecorrespondingletterontheAnswerSheet.PassageoneInarecentstudy,neuroscientistsfoundthatplayingfast-pacedvideogamescouldhelpimprovedyslexic(诵读困难的)children’sreadingspeed,andtheimprovementsdidnotfadewithtime.Researcherstestedthereadingabilityoftwogroupsof10-year-olddyslexicchildrenafteronegrouphadplayedactionvideogamesandtheotherplayednon-actionvideogames.Eachgroupwascomposedof10childrenwhoplayed80minutesofvideogamesadayforninedays,equaling12hoursofplayperchild.Theirreadingskillsweremeasuredonanumberoffactors,includinghowfasttheyreadwordsandhowaccuratelytheyreadthem.Resultsshowedthatimprovementsinreadingspeedachievedfromplayingfast-pacedvideogamescouldevenexceedimprovementsgainedfromayear’sintense,traditionaltherapies.Scientistsaimedtoprovethatthere’sacorrelationbetweenadyslexicchild’svisualattentionspanandtheirabilitytoread.Actionvideogamesaredistinguishedfromnon-actionvideogamesbysuchcharacteristicsasgamespeed,ahighsensory-motorload,andpresentationofmultiple,peripheral(外围的)stimuli.Actionvideogameplayersconstantlyreceivebothexternalandinternalfeedbackontheirperformance,producinglearning.Itturnedoutthattheassumptionsofresearcherswerecorrect.Actionvideogameplayersdefeatedtheirnon-actionpeersinimprovements.Onlyactiongamekidsshowedgeneralreadingimprovements,upto40percent,whilenon-actionreadersshowednoimprovement.Theactiongamersalsoimprovedtheirbasictextreadingbyasmuchas60percent,whilenon-actiongamersshowedamoremodest5percent-10percentgain.Thoughmoreresearchisneededtonaildownthespecificrolethatactiongamesplayintheimprovements,theresearchersclaimedtheirdataisthestart.Theybelievetheirfindingsshowthatattentioncanbestudiedandefficientlytrainedduringinfancy.Thiscanpavethewayforlow-resource-demandingearlypreventionprogramsthatcoulddrasticallyreducetheincidentofreadingdisorders.21.Whatdoestherecentstudydiscussedinthepassageshow?
A
Traditional therapies do better than video games in helping children read.
B
Playing action video games can effectively improve children’s reading ability.
C
Children prefer action video games to non-action ones in their reading class.
D
The benefits of playing action video games gradually get weaker over time.